Tracked from Hytale's official server list. Points are recorded when counts change.
Classes, unique skills, economy, PvP, cities, dungeons, missions and world bosses. Seven classes with original abilities, animations and effects. Levels to 50, six attributes, a radial skill tree, and separate mastery for every weapon family. Gear spans T0–T5 across five rarities plus Unique and Prisma, with random stat rolls, affixes, runes and durability. Mobs scale by level and drop custom loot. Cities, dungeons, missions and world bosses expand through beta. The economy belongs to players: physical coins, banks, a full marketplace with buy orders, escrowed trades. PvP carries consequences — zone risk levels, safe cities, item loss, karma and outlaw status. Guilds, parties with shared XP, personal homes, custom nameplates and DPS dummies round it out. Almost every system was coded in-house. The build uses only four third-party additions.